Nerf N-Strike Modulus ECS-10 Blaster
received this item from the Walmart Spark Review Program for no compensation - just an honest review. The Nerf line-up just keeps getting cooler. This ain’t your 70’s, 80’s, or even your 90’s Nerf gun, either! My son had been wanting this since it came to market and was overjoyed once he saw that we received it. The box itself is massive – around 1.5’x2.5’ long. The Nerf N-Strike Modulus ECS Blaster comes with the battery operated main gun and several additional accessories. Nice that you can ‘upgrade’ by purchasing additional pieces too. It only takes 4 AA batteries – so – those are readily available and not too expensive – and were a snap to install. Recommended ages was 8+, and this seemed about right as my 9 year old was able to use it and it fit him well. The 10 elite dart banana clip was nice – but plan on buying additional rounds and clips as with quickfire ability – you cycle through them quickly. The nice thing is if you have other Nerf guns that shoot elite darts – the clips from those guns will very likely fit the Modulus Blaster. Shots easily flew 90’ in distance. Noise was not too loud – but – it’ll give you away if you are hiding. Shooting requires pressing the orange motor button to get it revved up – located in front of the trigger – then pressing the trigger. The motor was quick and you could rapidly cycle though your loaded clip in a few seconds with no large perceptible loss of power or accuracy. This is the most powerful dart sting so far I’ve experienced from a Nerf gun. My son loved the built in carrying handle with rail. The included accessory stock is nice, attaches easily & securely – in that it will store an additional loaded clip in it – but those 2 pencil sized rods are really weak and bend easily. I picture this stock breaking very quickly. The ‘scope’ is more just a sight – no magnification here – just a cool looking and attaches to any rail. The dual rail barrel extension seemed to make the elite darts fly better and certainly looked cool on the Modulus Blaster. The drop front grip added a bunch of coolness factor and was great in your hand – it just didn’t seem to secure very well to the Modulus Blaster – bent easily at the mounting rail – and was a disappointment in the long run as it fell off on moderate play/use. There is a hidden clearing jam port located on the top of the Modulus Blaster – if open – your gun won’t fire – so make sure it’s closed. We look forward to upgrading this and using it in battle. Definitely the best elite dart Nerf gun we’ve come across – just some minor issues (included stock & front grip are weak) that hold this back from being the best it could be! Nerf Rival Zeus MXV-1200 Blaster, Blue received this item from the Walmart Spark Review Program for no compensation - just an honest review. The Nerf line-up just keeps getting cooler. This ain’t your 70’s, 80’s, or even your 90’s Nerf gun, either! To my knowledge – this is Nerf’s first use of the new ammunition that looks like really small gumball sized golf balls. Rated ages is 14+ - and let me tell you – this is pretty close to the sting level of getting hit with a paint ball – just no longlasting welt afterwards. The Rival 12 round magazine is cool in that it allows for speed loading your ammo by just holding the magazine and pushing it down over your ammo 1 at a time. Really quick – really easy. The ammo really flies – with claims of over 100 feet per second and we believe it. It easily flew 100’ as well (and in our basement – it bounced off the opposite wall and had enough power & velocity to bounce and roll all the way back to us). It is no wonder that the Rival face masks were made – I’d hate to get hit in the face with one of these Rival foam balls. In my opinion – the facemasks should come with the gun – they are that vital if you are going to shoot at anyone else. There is a hidden clearing jam port located on the bottom side of the Rival Zeus – if open – your gun won’t fire – so make sure it’s closed. The Rival ammo is shot through the motarized wheels of the Rival Zeus that give the ammo a backwards spin and loft – which propels your tragectories even further – no immediate loss of height on your firing – instead – it lofts for the first 20-40’ then begins to settle down. My biggest grip (besides the sting of getting hit) was that it took 6 C cell batteries. Even buying cheap no-name batteries – that rings you up an additional $7, let alone nobody every keeps C cells around the house – we had to make a special trip to the store to buy some. These 6 batteries add A LOT of weight to the gun too – making it top heavy. The only other issue is the Rival Zeus magazine tube is confusing to load into the Nerf gun. After a night of using it – I still was loading it upside down more times than not. A different color or sticker saying TOP could easily fix that (we will place a sticker or use a sharpie to remedy this issue). To our knowledge – as warned in the directions – the Rival Zeus magazine tubes are not compatible with the Rival Apollo magazine tubes – that just seems like a bad call on Nerf’s part. Cycling though your ammo took longer than expected too. Firing requires depressing the motor button for a second or two to ramp up the speed – then depressing the fire button. After each shot – you have to wait for the motor to get back up to speed before firing again. Included pop up sights were handy and the top front rail allows for installation of additional accessories (sights or other pieces). The Nerf Rival Zeus is definitely not for little kids – but for teenagers! It is powerful – and fun. The motor is loud too – but with that much power – you’d expect that! The trigger lock/safety was a nice safety measure too!
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Russell R. Herman
Christian: Husband, Father, Step-Father, Step-Grandfather, Archives
December 2018
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